Tekken 5

Diposting oleh Aritherev



Story
Mere moments after Jin's departure from Hon-Maru (which was the canonical ending from the prequel), helicopters start to approach the Dojo. The noise wakes Heihachi and Kazuya up, and moments later, a squadron of Jack-4's burst through the walls. The Jack-4's target Heihachi and Kazuya, and Kazuya immediately deduces that they have been sent by G Corporation, who no longer need Kazuya and now want him dead. Heihachi and Kazuya team up to fight the Jack-4s, and bring down scores of the androids together. But Heihachi starts to lose his strength. Kazuya takes advantage of this, and throws his father into the Jack-4's, who pile up on him while Kazuya morphs into his Devil form and escapes in triumph. Seconds later, Hon-Maru blows up. The only witness to the blast is a mysterious agent clad in black, known as Raven, who declares Heihachi dead into his communicator. Raven is attacked by a Jack-4, which he swiftly slices in half. The next day, Heihachi's death is declared all over the world (unknown to everyone, Heihachi is still alive), and everyone foresees the end of the Mishima Zaibatsu. However, someone else has already taken over the company and business continues as usual. Two months later, the King of Iron Fist Tournament 5 is announced. Meanwhile, Jin Kazama's Devil Gene is going berserk, and he decides to search for the one responsible for the change by entering the tournament. Kazuya also enters to find out exactly who in G Corporation sent the Jack-4's to kill him, and take his revenge. As Jin and Kazuya progress through the tournament, the secret sponsor is finally revealed: Jinpachi Mishima, the father of Heihachi and who has been missing for the past fifty years. As it turns out, Jinpachi is the founder of the Mishima Zaibatsu and was a respected martial arts master until his greedy son, Heihachi, stole the company from him and had him imprisoned underneath Hon-Maru after Jinpachi attempted a Coup d'état (Heihachi was steering the company into the military industry, something Jinpachi believed was not right). Jinpachi died soon afterwards of starvation, until the Devil took over his mind and granted him immortality (as well as a Devil Gene), and Jinpachi was finally freed from his prison when the Jack-4's destroyed Hon-Maru. As of now, the Devil Gene is slowly consuming Jinpachi's mind, and Jinpachi has announced the tournament in hopes that someone will kill him and put an end to his reign of terror before it even starts. In the end, Jin makes it to the final, and faces his Devil-powered great-grandfather in combat. Ultimately, Jin manages to defeat Jinpachi, who dissolves into dust and disappears, his wish fulfilled. Jin is now the new owner of the Mishima Zaibatsu.

Gameplay

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3 and StarBlade (as a hidden game). Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

Tekken 5 includes a fighting minigame in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation, Devil Jin.

Screenshoots:



System Requirements:

Intel Core 2 Duo 3.8 GHz
RAM 2 GB
CPU: 8800 GT
4.5 GB Harddisk space

Download:


Part 1 : http://adf.ly/2GKYF

Part 2 : http://adf.ly/2GKag

Part 3 : http://adf.ly/2GKbX

Part 4 : http://adf.ly/2GKbx
 
(ENTERUPLOAD) 

The Thing

Diposting oleh Aritherev


Game ini merupakan game yang bergenre third-person shooter survival horror dimana disini kekompakan diadu dalam game ini dan anda harus bisa mempertahankan tim kalian dan selalu menjaga agar tidak satupun dari squad-member kalian mati.

Review:
The game used a fear system and a trust system to increase the realism of the game. This was implemented by making it possible for one of the player's teammates to be 'turned', and for the player to not realize that until it was too late.
In the trust system, the player may lose the trust of his squad if he kills a teammate on the belief that that teammate had been 'turned'. The squad would react to the killing depending on if the slain teammate was or wasn't 'turned'. If the teammate had been 'turned', the squad will praise you for killing him. However, if the teammate was still human, the squad will lose faith in you and may even try to kill you.
In the fear system, the squad reacts to the environment of an area. An area that is covered in blood, or an area where there is a lot of wreckage present, might inspire fear in the squad. Also, the number of 'things' present or the sizes of the 'things' may frighten the squad members. The individual members of the squad may react in one of three ways:
1. The teammate runs away.
2. The teammate becomes irrational and begins shooting (with both regular guns and flamethrowers) indiscriminately. As this places the player and the squad in significant danger, the player often has to kill this teammate. If the player kills this teammate, the squad will neither gain nor lose trust in the player.
3. The teammate will simply give up and commit suicide.
There are several different ways that a player may kill a 'thing'. A small 'thing' may be shot to death, while a larger 'thing' will have to be shot to near death with a regular gun and then torched with a flamethrower. This does not carry over to the boss 'things'; it varies from situation to situation as to whether a player can kill the boss with a traditional gun or kill the boss with the flamethrower.

Screenshoots:





Minimum System Requirements:

OS: Windows 98/ME/2000/XP
Processor: Pentium 2 @ 400 MHz
Memory: 64 Mb
Hard Drive: 600 Mb free
Video Memory: 8 Mb
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard
Mouse
DVD Rom Drive

Recommended:

OS: Windows 98/ME/2000/XP
Processor: Pentium 3 @ 600 MHz
Memory: 128 Mb
Hard Drive: 600 Mb free
Video Memory: 8 Mb
Sound Card: DirectX Compatible
DirectX: 8.0
Keyboard
Mouse
DVD Rom Drive

DOWNLOAD LINK:

http://www.mediafire.com/?ao6ejdeom785k

Cara Install:

1. Setelah download ketiga partnya, ekstrak disatu folder agar lebih mudah dalam proses ekstrak
2. Lalu ekstrak dari part 1 sehingga part 2 dan part 3 secara otomatis mengikuti pengekstrakan
3. Lalu setelah diekstrak akan menghasilkan image files yaitu "The Thing.iso"
4. Mount image file dengan daemon tool
5. Lalu jalankan setup nya.
6. Setelah dijalankan setupnya buka folder "j4nk0" dan copy-kan file "thething.exe" nya kedalam
    folder tempat penginstalan game "the thing"nya
7. Lalu, jalankan dan selesai.

Donald Duck Goin' Quackers

Diposting oleh Aritherev



Hayo siapa yang gak tau donald duck ???
Film kartun kocak ini memang uda ga asing lagi bagi kita apalagi anak - anak kecil khan byasanya suka nnton kartun kayak ginian nii..
Nah, sekarang sudah ada gamenya loh ! Seru lagi ...
Disini, anda akan ditantang didalam 20 level dengan lanscape 3 dimensi yang bagus dan mantep demi menyelamatkan pujaan hati sang bebek yakni si Daisy dari musuh yang bernama Wizard Merlock dan tentunya tidak semudah membalikkan telapak tangan karena untuk dapat mengalahkan Wizard Merlock anda harus dapat menguasai 5 dunia yang dikuasai oleh Wizard Merlock. Bisakah anda ?? Ayo, download !




Minimum System Requirements:

Pentium 166 MHz
32 MB RAM
4 MB Video RAM
Directx Compatible for sound card

DOWNLOAD:

Commandos 2: Man of Courage

Diposting oleh Aritherev



Game ini tipenya adalah Real-time strategy. Game ini juga mengambil setting perang dunia kedua, game ini juga mirip dengan age of empire 2. Tapi, kelebihan dari game ini adalah grafiknya yang bagus serta lingkungannya uga yang lebih luas dibanding Age of Empire. Disini kita akan menemukan musuh dari negara - negara lain seperti jerman, jepang, perancis, cina, burma, dan negara - negara eropa lainnya. Di game ini kalian juga akan dapat menemukan alat peperangan seperti tank, sniper, dan lain - lain.




Minimum System Requirements:

Pentium III 300 MHz
RAM: 64 MB
Video Memory: 12 MB
Hard Drive Space: 2.0 GB

MAKNYOS:

http://www.maknyos.com/q9qivqlv6j8z/commandos.part1-maknyos.com.rar.html
http://www.maknyos.com/bic8nt5kv6ng/commandos.part2-maknyos.com.rar.html

ENTERUPLOAD:

http://www.enterupload.com/666wpxbhrkeu/commandos.rar.html

Dead Space

Diposting oleh Aritherev

The survival horror genre is rife with games in which you are isolated in a hostile environment full of monsters, and Dead Space is no exception. But from the moment you're thrown into the middle of the fray in the heart-pounding introduction until the bone-chilling conclusion, it's clear that this is something quite unique. With its disturbingly twisted visuals, its deeply engrossing story, and innovative strategic dismemberment combat system, Dead Space is a best-in-its-class game that surpasses other entries in its venerable genre in nearly every way and will be the standard by which they are judged for years to come.
When the Concordance Extraction Corporation loses radio contact with its Planet Cracker-class mining ship, the USG Ishimura, engineer Isaac Clarke is dispatched on a routine mission to repair its communications array. However, Clarke is also on a mission of his own, having recently received a cryptic message from Nicole Brennan, a medical officer serving aboard the Ishimura. While on board he intends to reunite with her and learn the meaning behind her strange broadcast. Unfortunately, the moment you set foot on the derelict ship, it's obvious that something terrible has happened.

As Isaac, you are separated almost immediately from the rest of your team by the former crew of the Ishimura, which has been transformed into horrifying monsters called Necromorphs. Forced to fight for his survival, Isaac makes do with the tools at hand to defend himself with, which are for the most part repurposed mining instruments like plasma welding guns or buzz saws. These improvised weapons are put to graphic, gruesome work as bodily damage and even severe head trauma isn't enough to kill a Necromorph--only by severing their limbs can you put them down for good. This nuance, referred to as strategic dismemberment, vastly alters the way combat is approached in Dead Space from the typical "aim for the head"-style gameplay seen in most action games and zombie apocalypse scenarios.
Every class of Necromorph requires a different strategy to handle, and knowing how to combat multiple types simultaneously is an essential skill if you want to survive for long. Though dismemberment is ultimately the key to victory, failing to finish off a monster properly will only send it into a berserker rage and force it to adapt to its new, partially appendageless situation so that it can continue trying to eat your face. Even more alarming than their ghastly appearances and uncouth manners is the fact that they are quite intelligent. Necromorphs attack in packs using loose team tactics, and are capable of traversing the ship's extensive ventilation system to sneak around for outflanking or ambushing. They feign death among the corpses of their peers to rise up and attack when you least expect it, and they often come in waves, leaving you wondering if it's truly over or if they're simply toying with you.
The most basic Necromorphs are humanoid monsters that attack in a frenzy. Horribly mutated undead babies also make an appearance, and they run along the walls and ceilings sprouting tentacles from their backs capable of throwing organic projectiles. Others still are heavily armored but vulnerable from behind, are bloated with dozens of spiderlike parasites that are released upon their host's death, or shriek madly as they carry explosive pods toward you in a suicidal charge. In one fully interactive gameplay sequence that comprises some of the more amazing moments to be experienced in Dead Space, you're assaulted by the gigantic tentacle of an even larger, unseen beast that drags you to a gruesome and bloody death as you struggle to shoot yourself free.
Finally, at several key points in the story, Isaac stumbles upon some of the most incredible and truly terrifying boss monsters to be seen in the survival horror genre. Though revealing the circumstances around which you confront these nightmares would do much to spoil them, it is safe to say that these epic encounters are easily some of the most remarkable seen in years.

One of the first things to notice in Dead Space is that it features a complete lack of a traditional heads-up display; instead, pertinent information is integrated directly into Isaac's RIG uniform. To see his current health you need only glance at the iridescent meter built into the RIG's spine (or pay attention to his physical cues), and to see how much ammo is left in your current weapon, simply check the display readout visible whenever you raise it into the ready position. If you ever find yourself wondering where you need to be next, you need only press in the right analog stick for Isaac's RIG to temporarily trace a beam of light on the ground toward your next objective. When called up, menus are holographically projected ahead of you in real time, producing a sense of urgency as you remain vulnerable to attack. These simple yet ingenious systems ensure that you remain firmly within the realm of the gameworld at all times, preserving the horror experience.
Your ultimate goal aboard the Ishimura is to escape from it, hopefully along with Nicole; but to get to that point you must first accomplish a series of dependent tasks. Guided remotely or in person by the remaining survivors of your doomed repair operation, your missions take you from deck to deck in a logical chain of events. For example, early on you discover that the ship's orbit is decaying because its engines are offline, so you must travel to engineering to refuel and restore them. Once they're back online and the Ishimura begins to correct its course, you realize that you're about to pass through an asteroid belt and that the automated defense systems are down, so it's off to do something about that.


Minimum System Requirements :

Dead Space
Publisher: Electronic Arts
Developer: EA Redwood Shores
Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel Pentium 4 @ 2.8 GHz / AMD Athlon 64 3000+
Memory: 1 Gb
Hard Drive: 8 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 6800 / ATI Radeon X1600 Pro
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 4200+
Memory: 2 Gb
Hard Drive: 8 Gb free
Video Memory: 512 Mb
Video Card: nVidia GeForce 8600 / ATI Radeon HD 2600
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive

DOWNLOAD LINK:


http://www.mediafire.com/?fn2aincfjij
http://www.mediafire.com/?ky43zy2nqkm
http://www.mediafire.com/?m34yzmmynnz
http://www.mediafire.com/?dm12zzymm1j

Splinter Cell

Diposting oleh Aritherev



Sam Fisher is back, and he is not in a good mood. Of all the smart decisions made in crafting a new Splinter Cell title, this might be the best one developer Ubisoft Montreal made. Sam's angry and you hear it in every grunted line of dialogue, can see it in the brutal takedowns and interrogation moves and feel it pulsating through Sam with every step. That anger, that aggressiveness is built not only into the story but the gameplay changes as well. It was a huge risk deviating from the trial-and-error style that made the series famous, but it paid off. Splinter Cell Conviction is awesome.

The story takes place a few years after the end of Splinter Cell: Double Agent. Don't worry, if you never finished that game, you'll get caught up quickly as to what's going on. Sam's daughter was killed, he murdered his best friend Lambert, and he split from Third Echelon, the government agency he'd called home for years. With new evidence leading to his daughter's killer, a tormented and semi-retired Sam Fisher is called back into action. Turns out the people responsible for his daughter's fate are planning a major terrorist attack on Washington D.C. This is going to be one long day for Jack Bauer Sam Fisher.


Conviction sets itself apart from its predecessors with its pacing. You're always being pushed forward, so much so that I played through the entire single-player campaign in one sitting without even realizing I'd been up all night. Ubisoft pulled off a few magic tricks to make this happen.

There are no in-game loading screens unless you die. From the moment the game starts, you never sit around waiting for something to happen. Levels are loaded while you're watching slickly presented cutscenes. Fancy new projection technology integrates text into the scenery to point you towards your goal, and back story is shown with movies playing out on walls as you progress through a level. These things aid in keeping players immersed in the world, but the real reason things feel so fluid is the change in approach to stealth.

In Conviction, stealth is about speed.

Sam moves fast. Really fast. He can get in and out of cover quickly, shimmy across ledges faster than the Prince of Persia and beat a hasty retreat if he gets into trouble. Sam's codename used by Third Echelon is "panther," and that's fitting. In past Splinter Cell games, enemies were meant to be avoided; in Conviction, Sam is a hunter. He isn't avoiding enemies, he's stalking them.

Sam lurks in the shadows, finds his moment to pounce and strikes with deadly efficiency. There may be a dozen men, fully armed and with extensive combat training closing in, but they're the ones who should be worried. You feel like the ultimate badass thanks to some generous aiming assists that let you easily put bullets into approaching enemy noggins.




Rather than force players to eyeball a variety of meters to determine their level of stealth, Ubisoft made things very obvious. If you're in the shadows and impossible to see, the color bleeds out and things go black and white. The minute you're in the light, the color comes back. This easy sense of whether you are hidden or exposed enables you to move quickly through the environment and plan your route of attack on the fly.

Shadows and light are just half the stealth equation. The other half is the cover system. The cover is not at all like Gears of War, where you're sucked against a wall. Squeeze the left trigger and if you are near an object, you'll take cover behind it. Release the trigger and you immediately disengage, or you can hold down the trigger and move away from cover with no problem. You're never attached to a surface. In fact, you can hold down the trigger when out in the open and Sam will crouch, doing his best to minimize his visibility.

This is the best cover system I've ever used. Every other game needs to change, because I can't go back.


Learn how to Mark & Execute enemies.
Should you be spotted, the best thing to do is retreat. Get out of sight and a white silhouette appears, marking your Last Known Position. The AI will focus on this spot, because it's where they think you're hiding. They'll unload some shots, maybe toss a grenade and then make their way towards the spot to see if they got you. On Realistic difficulty -- the only way you should play Conviction -- the AI is very sharp and won't be fooled for long. You can use the Last Known Position to your advantage. Flank your enemies when their attention is on your silhouette, then take them out before they realize what's going on.

Using shadows and cover, you stalk your prey, and when you're close enough, you can perform a hand-to-hand takedown. There are dozens (probably more than a hundred) of these. They're an excellent reward for being sneaky. My favorite is shooting a guy in the leg and as he crumples downward, popping him in the chin with my silenced pistol. But the system isn't perfect. You bash in a door with the same button as a hand-to-hand takedown. Attempt to quietly kill an enemy near a door and you may end up kicking in the door and causing a ruckus. Occasional glitches aside, stealth kills look cool, avoid attracting attention and earn you the ability to execute.

The Mark & Execute system is probably the most controversial change to the Splinter Cell series. You can tag or "mark" enemies, putting a big arrow over their heads and then executing them with the press of a button. So long as the mark is red, you are guaranteed a kill. As it's described, this would seem like a "win" button that would make Splinter Cell too easy. Far from it. You have to work to earn the right to  execute. Use it once and you must perform another stealth takedown to activate the execution option again. More importantly, executing does not equal "stealthily execute." If you aren't careful, you can easily expose yourself to enemies when you enter execution mode. There are often more enemies than you could ever mark, so it's not as if you run through tagging and killing with ease.

Yang jelas ni game game FPS ...
Ga bisa ente maen ni game .
Bikin vga gue jebol aja :p

Screenshoots :




DOWNLOAD LINK:

http://www.mediafire.com/download.php?hndvmuegmmv
http://www.mediafire.com/download.php?bjyxcmn3btw
http://www.mediafire.com/download.php?zmzzvzsmh9m
http://www.mediafire.com/download.php?1zejcemid5t

Beach Life

Diposting oleh Aritherev

attacks, you're in charge of creating a tropical playground teeming with coeds, clubs, cabanas, and more!
  • Build the ultimate tropical paradise on 12 unique islands using over 50 different structures from bungalows, nightclubs, and hot tubs to souvenir shops, casinos, and water parks
  • Burst out laughing at your partying guests' hilarious antics such as dirty dancing, drunken brawls, raging romances, and much more
  • Expertly manage a full staff including resort reps, lifeguards, security personnel, construction workers, and more
  • Party to the cool beats of Spring Break's soundtrack or create your own using the in-game MP3 player
Screenshoots:






Minimum System Requirements

Processor:
Pentium II 450
RAM:
128 MB
Video Memory:
16 MB
Hard Drive Space:
950 MB
Operating System:
Windows 98/Me/XP
DirectX Version:
8.1

Recommended System Requirements

Processor:
Pentium III 800
RAM:
256 MB



DOWNLOAD LINK :




http://www.mediafire.com/?zdifzjtu1om
http://www.mediafire.com/?d55m4y1knfy
http://www.mediafire.com/?nliwwljmmzj
http://www.mediafire.com/?jzzmztdfntz



Black & White 2: Battle of the Gods

Diposting oleh Aritherev

Six months after Black & White 2 hit stores comes Black & White 2: Battle of the Gods, an expansion pack that adds some new content for would-be gods everywhere to enjoy. Like any expansion, Battle of the Gods features new levels and abilities to play with, though you may find that it's just more of the same. Still, when talking about Black & White 2, that isn't such a bad thing.

Battle of the Gods once again puts you in the role of a nameless god whose existence depends upon having devoted worshippers. The game takes its name from the fact that you can be as good or as evil as you want, from being a benevolent god in a happy land to being an evil god in a dark and twisted land. As you'd expect, Battle of the Gods picks up after the events of Black & White 2. Just when you thought that everything was okay, a new undead god appears, complete with an undead army of skeletons--not to mention a cool, undead new creature. Once again, it'll be up to you to crush this rival god on various isles by nurturing your followers and building a flourishing civilization that lets you either assimilate the Aztec god's followers peacefully or militarily.
The core gameplay remains pretty much unchanged in the expansion, though you do get to battle it out on a handful of new islands, some of which feel downright huge compared to those seen in Black & White 2. If you played Black & White 2, you can import your existing creature to Battle of the Gods, but if you didn't play that game, you can jump into the expansion immediately with a new creature. There are two new creatures to choose from, as well, boosting the total up to six. Regardless of whether you import an existing creature or start anew, you'll begin the expansion with a boatload of tribute points, and you'll have to purchase the buildings and powers that you'll start with.
Again, it's simple and easy to build up your follower's cities, as pretty much the entire game can be played without ever touching the keyboard. Just use the mouse to do everything from laying out cities to picking up and dropping citizens around on the map. You can also use the mouse to punish or reward your creature for its behavior, so it's easy to quickly train it to do what you want, from fertilizing fields with its manure to knocking down enemy walls.
The expansion does introduce new building types and powers. While it's nice that you can now build crossroad signs that help your followers move around the town more easily, this and other features don't seem to have a big impact on the overall game. Meanwhile, the difficulty level remains about the same, as the artificial intelligence is content to send platoons at you in a steady and regular stream, making it easy to crush them with your creature. Defeating the enemy is also unchanged. While it's possible to simply assimilate them peacefully by building a grand city that makes them want to defect, the sheer size of some of these maps can make this a long and drawn out process, since you'd need a huge and impressive city. So you can send your creature into the fray to defeat the enemy's creature and crush the Aztec armies, while building platoons to seize and capture Aztec towns. Whether you pursue a peaceful or militaristic approach, you'll find that it'll take you hours to get through each map, which is probably a good thing considering there are only a handful of new maps in the expansion.

Perhaps the biggest noticeable change is the addition of more minigame challenges that you can pursue for tribute points, which let you unlock new buildings and powers. These challenges can provide a short diversion  from the main focus of the game, as you can solve puzzles, partake in some ice curling, shoot down zombies with lightning bolts, and more. Then again, these diversions aren't really necessary, and you'll usually tackle them at the end of a level after you rout the Aztec god from the land.
Battle of the Gods is a fairly straightforward expansion, as it introduces some new content for Black & White 2 fans to enjoy and it sticks to the safe path of more of the same. The visuals and production values remain relatively unchanged and are fairly good, though there's an annoying graphical glitch that we saw in Black & White 2 that still hasn't been addressed, that being the weird streaking effect whenever you zoom in on your creature. Still, if indulging a god complex is your thing, you'll probably enjoy Battle of the Gods.


DOWNLOAD LINK :


http://www.mediafire.com/?2m4wo3njkow
http://www.mediafire.com/?33tit3h52yy
http://www.mediafire.com/?j0tot0ztygt
http://www.mediafire.com/?jjmjjlk2mwt

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